AI Insights · Timothy · April 2024
Top 5 Ultracasual Games on Android in South Africa Q1 2024
Discover the performance of the top 5 ultracasual games on the Android platform in South Africa during the first quarter of 2024, based on data from Sensor Tower.
Performance of Top 5 Ultracasual Games on Android in South Africa Q1 2024
In the first quarter of 2024, the ultracasual gaming scene on Android in South Africa saw a variety of trends in weekly downloads, revenue, and active users. Here is a breakdown of the performance of the top 5 ultracasual games.
Project Match: ASMR Salon
Published by Casual Joy Games, Project Match: ASMR Salon experienced notable fluctuations in its metrics. Weekly downloads started strong with approximately 9.5K in the first week of January but saw a decline mid-quarter, dropping to around 2.7K in early February. However, the app bounced back, ending the quarter with about 5.5K downloads in the final week of March. Weekly revenue showed a steady increase, peaking at $131 in the last week of January, before seeing some variations, ultimately finishing at $23. Active users also showed an increase towards the end of the quarter, growing from 11.2K in early January to 8.9K by the end of March.
Antistress - relaxation toys
JindoBlu's Antistress - relaxation toys had a relatively stable quarter. Weekly downloads began at 5.5K in the first week of January and experienced a slight dip mid-quarter but rebounded to 3.9K by the end of March. Revenue remained low, peaking at $22 in the first week of January and hovering around $10 towards the end of the quarter. Active users showed a slight decline from 42.7K in early January to 35.6K by the end of March.
World of Slime Simulator Games
Tech Consolidated Inc.'s World of Slime Simulator Games had minimal activity in terms of downloads and revenue. Weekly active users remained relatively stable, starting at 280 in the first week of January and closing the quarter at 206.
Slice Masters: ASMR Game
Slice Masters: ASMR Game, published by HYPERHUG, saw some fluctuations in its performance metrics. Weekly downloads were highest in the first week of January at 962 but dropped to 284 by the end of March. Revenue was minimal, with a peak of $21 in the first week of January. Active users declined from 1.8K in early January to 1.1K by the end of March.
Let's Create! Pottery
Published by Infinite Dreams, Let's Create! Pottery had negligible downloads and revenue throughout the quarter.
The data for these games comes from Sensor Tower, and more detailed insights can be found on their platform.